Competition: the experience of defeating others; Challenge: the experience of success following effort; Diversion: to escape an experience of stress; Fantasy: to experience novel or unrealistic stimuli; Social interaction: to … Once the mechanics are selected (based on the needs of learners), designers can then look to incorporate the aesthetic elements of game design in order to create presence and intuitive control/navigation which will support the game mechanics.

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Video Games and Motivation | B Online Learning Blog