So are many social games. The whole levels-experience mechanism that sits at the heart of nearly all free-to-play games? That's from D&D. The idea of games and storytelling, branched narrative and player-driven choice? Also from D&D. D&D also … Although video games tend not to have a dungeon master to moderate their action and drive their story, for many digital game designers that kind of player-game relationship is the goal. Designers foresee a point when
This entry was posted by adminhello on January 26, 2014 at 10:00 pm, and is filed under Social Game Design. Follow any responses to this post through RSS 2.0.
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